Exploring the Use of Virtual Reality in Enhancing STEM Education for Children

Authors

  • Ethan Blake Southern Cross University
  • Liam Hunter Southern Cross University

Keywords:

Virtual Reality, STEM Education, Immersive Learning, Children's Education, Technology Integration

Abstract

Virtual reality (VR) is an emerging tool in education that allows students to interact with complex concepts in an immersive environment. This paper investigates the potential of VR in enhancing Science, Technology, Engineering, and Mathematics (STEM) education for children. By reviewing various case studies, the paper explores how VR applications are being used to make abstract STEM concepts more accessible and engaging. The study concludes that VR enhances conceptual understanding, problem-solving skills, and critical thinking among young learners.

 

References

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Published

2023-06-30

How to Cite

Ethan Blake, & Liam Hunter. (2023). Exploring the Use of Virtual Reality in Enhancing STEM Education for Children. Proceeding of The International Conference of Inovation, Science, Technology, Education, Children, and Health, 3(1), 215–218. Retrieved from https://icistech.org/index.php/icistech/article/view/150

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