The Role of Augmented Reality (AR) in Interactive Learning for Children
Keywords:
Augmented Reality, Interactive Learning, EdTech, Children’s Education, AR-based AppsAbstract
Augmented Reality (AR) offers innovative ways to enhance interactive learning experiences for children by overlaying digital content onto the real world. This paper explores the effectiveness of AR applications in education, focusing on how AR can foster engagement, creativity, and critical thinking. The study examines AR-based educational tools and games designed to enhance learning across subjects like history, mathematics, and science.
References
Adams, K., & Foster, P. (2018). "AR and Interactive Learning: A New Era for Education." International Journal of Educational Technology, 21(3), 300-312.
Brown, T., & Hill, J. (2020). "Augmented Reality as a Tool for STEM Education." Journal of STEM Education, 19(2), 101-113.
Davies, M., & Thomson, R. (2019). "Engaging Students with Augmented Reality in the Classroom." Journal of Educational Media, 22(4), 170-181.
Harris, S., & Lee, D. (2021). "Improving Cognitive Development with AR Technologies." Cognitive Development Studies, 18(3), 45-59.
Johnson, L., et al. (2020). "The Role of Augmented Reality in Educational Game Design." Journal of Educational Game Design, 35(1), 22-35.
Larson, R., & Williams, S. (2021). "Augmented Reality: Enhancing Learning Experiences." Technology and Learning Journal, 28(5), 50-60.
Lee, J., Kim, H., & Park, M. (2019). "The Effectiveness of Augmented Reality in Children’s Education." Educational Technology Research and Development, 67(2), 183-195.
Liu, X., Tan, H., & Choi, Y. (2019). "Collaborative Learning with Augmented Reality in Primary Education." Educational Technology & Society, 22(4), 45-58.
Miller, J., & Nguyen, P. (2021). "The Impact of AR-Based Learning Games on Children's Motivation." Educational Psychology Review, 33(1), 101-112.
Park, S., & Kim, Y. (2018). "Using AR for Enhancing Mathematical Understanding." Mathematics Education Research Journal, 30(2), 183-196.
Smith, A., Jones, B., & Taylor, R. (2019). "Challenges in Implementing Augmented Reality in the Classroom." Journal of Educational Technology, 25(1), 9-21.
Torres, G., & Singh, R. (2020). "Exploring the Use of Augmented Reality for Children with Learning Disabilities." Journal of Special Education Technology, 35(2), 70-82.
Vega, D., & Medina, L. (2021). "Augmented Reality for Science Education: Enhancing Student Engagement and Learning." International Journal of Science Education, 43(3), 55-70.
Wang, T., & Chen, Y. (2020). "The Impact of Augmented Reality on Creativity and Problem-Solving in Children." Journal of Educational Computing Research, 58(6), 1124-1137.
Zhang, Y., & Zhao, L. (2020). "Augmented Reality and the Future of Education." Journal of Emerging Educational Technologies, 29(4), 99-112.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Proceeding of The International Conference of Inovation, Science, Technology, Education, Children, and Health
![Creative Commons License](http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.